AI Insights · Timothy · October 2025
Top Down Games on iOS in Guatemala: Q3 2025 Performance
Explore the performance of top down games on iOS in Guatemala during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top down games category on iOS in Guatemala showcased diverse performance trends. The data, sourced from Sensor Tower, reveals how these games fared in terms of downloads, revenue, and active user engagement.
Clash Royale by Supercell demonstrated a robust increase in weekly revenue, beginning at approximately $4.3K in early July and peaking at $15.7K by the end of September. Weekly downloads saw a consistent rise, reaching over 6.1K from an initial 1.7K. Active users also grew significantly, starting at 39.2K and climbing to 87.1K.
ACECRAFT from VIZTA PTE. LTD., a newcomer to the market, experienced a surge in weekly downloads with an initial 7K, dropping to 217 by the end of September. Revenue started at $478 and saw fluctuations, peaking at $1.5K mid-September. Active users reached a high of 17.8K before declining to 11.8K.
Among Us! by InnerSloth LLC maintained a steady performance, with weekly downloads slightly over 1K throughout the quarter. Revenue remained minimal, with a small peak of $74 in late August. Active users gradually decreased from 7.1K to 4.4K.
Block Blast! by Hungry Studio exhibited a decline in downloads, starting at 1.5K and dropping to 1.1K. Even though revenue was absent, active users increased steadily, reaching 19.8K by the end of the quarter.
Finally, Brain Test: Tricky Puzzles by UNICO STUDIO saw a spike in downloads in early August to 4K, followed by a gradual decline. Revenue remained low, while active users peaked at 8.5K in mid-August before stabilizing around 3K.
For more detailed insights and data, visit Sensor Tower's platform.